Cube search, revisited

X. Zhang, J. Huang, S. Yigit-Elliott, and R. Rosenholtz


Abstract

Observers can quickly search among shaded cubes for one lit from a unique direction. However, replace the cubes with similar 2-D patterns that do not appear to have a 3-D shape, and search difficulty increases. These results have challenged models of visual search and attention. We demonstrate that cube search displays differ from those with “equivalent” 2-D search items in terms of the informativeness of fairly low-level image statistics. This informativeness predicts peripheral discriminability of target-present from target-absent patches, which in turn predicts visual search performance, across a wide range of conditions. Comparing model performance on a number of classic search tasks, cube search does not appear unexpectedly easy. Easy cube search, per se, does not provide evidence for preattentive computation of 3-D scene properties. However, search asymmetries derived from rotating and/or flipping the cube search displays cannot be explained by the information in our current set of image statistics. This may merely suggest a need to modify the model's set of 2-D image statistics. Alternatively, it may be difficult cube search that provides evidence for preattentive computation of 3-D scene properties. By attributing 2-D luminance variations to a shaded 3-D shape, 3-D scene understanding may slow search for 2-D features of the target.

Information

title:
Cube search, revisited
author:
X. Zhang,
J. Huang,
S. Yigit-Elliott,
and R. Rosenholtz
citation:
Journal of Vision
shortcite:
Journal of Vision
year:
2015
created:
2015-11-17
summary:
cube-search
keyword:
xuetao,
jie,
serap,
rosenholtz,
visstat,
search
pdf:
http://jov.arvojournals.org/article.aspx?articleid=2278664
type:
publication
 
publications/cube-search.txt · Last modified: 2015/11/17 12:53 by shaiyan
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